Instance playing in World of Warcraft
is also popular. As in the real world, gold can function everywhere in the game, we need to make free WoW gold or buy cheap gold for Warcraft. Now, let us look at the Scholomance coming with the newest expansion- Mists of Pandaria.
It is maybe one of the most popular instances of most players all the time. From the bosses to the basic look belonging to the WoW instance, Scholomance is just one of people dungeons of which branches along with you. Consequently when I over heard that Scholomance ended up being obtaining an amount of your face lift inside Mists involving Pandaria I had been greater than a little interesting with exactly how the following already superb occasion may just be much better with. Scholomance has been outfitted with new NPC styles outfitted while using different Forsaken skin launched throughout Wraith. In addition kept up to date is a artwork, people will see ghostly people on the partitions, candelabras outfitted along with environmentally friendly fel hearth, plus up to date tap out consequences in which are sure to offer you goose bumps involving pleasures. Scholomance has really grown your creepier location around Mists with Pandaria.
Step forward into the instance, some sort of creepier think, Scholomance has been streamlined with many of the extra wings and also spots that are somewhat over outdone avenue such as the unique downstairs room areas that will after included bosses like Rattlegore. Alternatively participants who type in Scholomance just might discover that easy that will steer using just one management slipping following yet another offering the example a far more sleek experience. Many mini-bosses likewise seem to are taken away, therefore if you're available to obtain the particular matching equipment controls this these opponents utilized to decline look at to undertake therefore quicker instead of later on.
The most beneficial a part of the fresh enhanced Scholomance, nonetheless, will be the improvement connected with Lillian Voss, the actual cease readend Undead that him and i ended up released to be able to with Tirisfal Glades. That fresh deal will be fun plus shows the dungeon a brand new different think can pleasure different and also previous competitors similarly. To maintain the freshening method coming Blizzard in addition has reworked the actual employers making this look just about just like a fresh instance. Mostly, it is necessary for us to prepare some WoW gold
to fight with the bosses in this instances.
- 2013/03/29(金) 16:34:55|
Mists of Pandaria feels like the end of an era – not of World of Warcraft as a game, not by a long stretch, but of World of Warcraft as a cultural phenomenon. In most ways, give or take your tolerance for kung-fu pandas, it’s an expansion that just about any MMO would kill for. It’s not however the much hoped for shot in the arm that’s likely to restore the game’s flagging fortunes, or a sweeping update that makes it possible to forget how old both its design and basic game systems actually are.
Blizzard’s spent a decade refining and developing those ideas though, and even now, the king of fantasy MMOs has the power to surprise and impress. Can that be enough to keep players happy, bring some back to the fold, and even pick up a few newcomers with its practiced charm? Let’s find out…
Monks. They spend most of their time praying not to be nerfed with a spiked bat.
What you get for your money includes five new levels, though that’s largely meaningless at this point in the game, which take your character to Level 90; the ancient China themed continent of Pandaria made up of seven main areas and assorted dungeons; a new Pet Battling system; and the brand new Monk class. I won’t be talking much about that because my main is a Mage and I’ve only been able to put the Monk through its paces in the tutorial areas. They offer some interesting skills though, like the dynamic jump kick and the Touch Of Death, which one-hit kills non-bosses who have less HP than you.
Every race save Worgen and Goblins can now take up martial arts if they like. Both Horde and Alliance have also welcomed the Pandaren to their ranks, and you can create one regardless of whether you buy Mists of Pandaria. They just can’t be a monk, which is a little weird considering that they’re still effectively being trained as one during the tutorial. Assuming you have the expansion, you can opt for all the classes save for Warlock, Druid, Paladin and Death Knight. Shame. That would have been adorable. Unlike the other races, you pick your side at the end of the tutorial and go pledge your loyalty. You can’t however talk to Pandaren in the other faction because look over there a bunny!
We’ve already looked at quite a bit of this in our Review In Progress, so check there for a few of the points that follow discussed in more detail. This review here was written after reaching Level 90, taking trips into dungeons and endgame content, and playing with the various features in more depth.
Out, damn’d Sha! Out, I say! One, two... why then ’tis time to do’t. Hell is- oh, come on. It's cultural!
Let’s deal with the elephant… or to be more exact, the panda in the room. While Pandaren have been part of Warcraft lore for a long time and were actually considered as the new Alliance race for The Burning Crusade, they’ve typically been treated as a joke race. That’s allowed for lots of hilarious puns about Blizzard ‘panda’-ing to the mass market, and generally dumbing things down.
Me, I don’t have a problem with the Pandaren in concept. Remembering that this hyper-serious world already includes alien space goats, giant breasted rock monsters, Jamaican trolls, Victorian werewolves and goblins who chirp “Keep it real!”, they’re reasonable enough additions. Had they just appeared as part of, say, “Nightmares Of The Emerald Dream”, I doubt there’d be any real controversy.
That said, they don’t deserve a whole dedicated expansion. Not even close.
That makes me a sad panda.
There are some excellent Pandaren characters, and their basic lore is fine. Chen Stormstout and his niece Li Li are particular highlights, along with the helpful Lorewalker Cho. Too many though are an infuriatingly passive bunch who feel designed by committee to be inoffensive first, marketable second, and ‘interesting’ coming a distant third. Aside from their love of beer, they feel like Saturday morning cartoon characters, and thematically rarely advance much beyond Blizzard slapping some fur on stock Chinese/martial arts tropes and hoping the exotic novelty will do the heavy lifting.
This becomes especially noticeable when the game needs to be dramatic. Their training area especially, while pretty, sets up one of the most laughable character rifts ever – so desperate to avoid either side really doing anything that all it can manage is “We had a mild disagreement and everything worked out, but let’s become sworn enemies anyway because this game isn’t built for neutral players.”
Things don’t get much better on Pandaria proper, where the first zone ends with both Horde and Alliance committing an atrocity that should have them marched into the sea by an army of angry monks, or at the very least, get a reluctant “You’re too powerful for us, but don’t think you’re welcome.” Instead, it’s completely brushed off with a “Well, maybe you should make yourself scarce for a bit…” and five minutes later you’re helping brew beer and being held up as a saviour of the land by gods and pandas alike. Aaargh! This is not how drama works! If the characters don’t care, why should we?
Primitive technology? Yep. Ugly? Absolutely not.
The new continent of Pandaria itself is more successful, offering a mostly bright and optimistic land after the very depressing Cataclysm. The graphics engine may be old, but Blizzard wields it like a master to create some stunning new terrain. The opening zone, Jade Forest, is all lush scenery and sweeping vistas and waterfalls and golden pagodas and fluffy pink clouds. From there, you’ll visit the snowy heights of Kun Lai Summit, the Great Wall of China analogue of the Serpent Spine separating the friendlier bits of Pandaria from its less cheery other half, the mysterious Vale of Eternal Daily Quests Blossoms, and the spooky Dread Wastes full of ghostly trees and enraged mantis creatures trying to smash their way into paradise.
It’s good to have a specific place to explore, unlike Cataclysm’s scattered high level zones, and the various lands are more or less believable as a coherent whole. As usual, you can’t fly until you reach the new max-level, and that’s a good thing. It would be a real shame not to run up the Veiled Stair to Kun Lai, or take the boat-ride through danger that awaits there, and there’s a magnificent amount of detail. It’s not Guild Wars 2 level prettiness of course, but the classic Warcraft look still looks good and Blizzard pulls out all the stops to make this its prettiest destination yet. It doesn’t necessarily come across in still images, but the use of contrast and scale make Pandaria a striking place to visit.
Meanwhile, in a hilarious quest not far away...
The same goes for quest design. Blizzard has, bar none, the best MMO quest team in the business, and backs it up with some of the genre’s funniest and most enjoyable writing. There are still lots of ‘collect 20 bear asses’ type things, and we’ll get to that in a moment, but nowhere else will you spend as much time on things like interactive flashbacks, piloting vehicles, teaming up with powerful NPCs to hunt saboteurs, or smiling as the quest designers have a bit of fun with the many tools now at their disposal.
There’s a section in Valley of the Four Winds for instance where you babysit a young Pandaren girl who wants to play tourist, who does a running commentary on not only the quest you’re doing for her, but the others in the area too. Another fun quest involves finding and capturing a friendly yak, leading to a Monkey Island style escalation from snagging an “Angry, Stabby Townlong Yak” to a “Mean, Smelly, Angry, Stabby, Very Bad Townlong Yak” before you find one. As happens a lot, the basic mechanic is simple – click yak, use item, repeat. The wrapping makes it a fun quest though, and Blizzard has been doing this long enough to know how to tie a pretty bow around it for good measure.
As with a lot of Mists of Pandaria though, even the fun bits and attempts to shake things up creak under the weight of older systems and decade old designs. The static combat is physically painful at times now that games like Guild Wars 2 and Tera and even DC Universe Online have given things more punch, and while a few bosses offer variety and dungeons/raids are a different story, most of the time you’re just going to be hitting your standard rotation and winning without breaking a sweat. It might be asking a lot to see that kind of change, but Blizzard rebuilt their game’s world when it got long in the tooth and has no qualms about redoing its whole talent system.
And people complain the Pandaren are too silly?
More pressingly, all the scripting and phasing mean that the levelling content is now a single-player game. World of Warcraft has been heading in this direction for a while, but now it’s dropped almost all pretence. Not only do you never need to group for anything, the presence of other players is usually only an annoyance when they rush in and tag an enemy before you or steal an object from under your nose or kill a boss before you arrive to remind you that everyone’s on the same quests. Dedicated group quests are gone, and while tagging is still in place for most enemies and resources, everyone who fights a boss is given kill credit whether officially grouped up together or even the same faction.
The result is a much richer experience than before, but one that seems to have forgotten the point of this being a massively multiplayer game in the first place – especially coming to it from Guild Wars 2′s shared events. Not only is there no point playing with your friends while you work your way through the land, Pandaria’s narrative structure makes it a nuisance even if you want to. There’s also still no sidekicking or similar if you want to help out a lower level player. On the plus side, the actual stories and reasons why you’re doing things get much more prominence here than in Guild Wars 2. In that game, most quests turn into mulch after a while and you have to go out of your way to appreciate why you’re doing what you do. Here, motivations are front and centre, and much more effective for it.
The high quality of the good stuff also really shows up the regular MMO filler that serves no purpose but to waste your time. It’s one thing to be stuck collecting 10 bear asses from 30 oddly ass-less bears when that’s all the genre offers. In a game that repeatedly proves it can do better than that, it’s tragic. If Blizzard focused on the good stuff, it would make the levelling shorter, yes, but there’d still be enough of it to make a satisfying climb through the levels to endgame readiness. It would be worth it.Read more
- 2013/03/28(木) 16:50:20|
- Category: None
I was reading through some links while writing a follow-up to Robert's Not-So-Original WoW Miscellany when I happened across some discussions concerning the game's most agonizing trash. This is a popular subject for players, not least because complaining is a lot of fun, but I don't think anyone's going to argue that there haven't been some legitimately unpleasant trash clears in WoW.
Fortunately, most of the really bad trash clears are a distant memory, but there was at least one recent one that almost everyone who raided Dragon Soul could agree on. I'm going to include both dungeons and raids here, mostly because Shattered Halls was among the first things to go on this list. After including that, I knew there were other, equally nightmarish 5-mans that had to be included in the interest of fairness.
Gnomeregan This might be hard to remember because Gnomeregan isn't very difficult these days, but "Gnomer" was once one of the most despised 5-mans. Huge trash pulls contained the Mobile Alert Systems (better known as the alarm bots that shrieked and called every mob in sight), land mines, and Arcane Nullifers, the bane and oft-outright killer of caster DPS. To make matters worse, the most usual method of dealing with Gnomer trash -- namely, avoiding as much of it as possible by dropping into the central well from the platforms -- usually brought a killer wave of mobs down on you from players or pets who'd accidentally aggro'd a single mob while jumping.
For a bit of fun, the movie above is a Moviewatch entry from June 2007 showing a paladin at 60 killing most of Gnomeregan's trash in one pull. Notice how close he/she gets to death on multiple occasions despite the level advantage.Read More Read more
- 2013/03/27(水) 17:34:00|
Patch 5.2: The Thunder King is now available for testing on the Public Test Realms!
New Daily Quest Hub: Isle of Thunder.
Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more.
Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively based on each based on each realms' participation in the war effort, initially only some of the Isle’s features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. On PTR realms, the unlocks will happen according to the schedule posted on the PTR forums.
Heroes fortunate enough to acquire a “Key to the Palace of Lei Shen” can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare mobs, hidden chests around the island, and from award satchels obtained by completing daily quests.
New Raid: Throne of Thunder
Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.
Join the Shado-Pan Assault in their singular drive to see Lei Shen, The Thunder King, defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion forum for details.
The Legendary Quest Continues:
Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, Crown of the Heavens.
Players seeking to re-acquire previous Legendary quest rewards (Such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.
New World Bosses: Nalak, the Storm Lord and Oondasta
Nalak, the Storm Lord
After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
Taking Over The Farm
Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.
New World Boss System
All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.
- 2013/03/26(火) 17:41:58|